Sunday, July 31, 2011
Phonogram - David Can't Fail - Matt Duarte
Why Phonogram?
Saturday, July 30, 2011
Captain America – The Terrible Terror of Mr. Trajectory! - MK Stangeland Jr.
(CAPTAIN AMERICA is currently fighting SIG. TRAIETTORIA (New character), who’s already knocked out BUCKY, making it a solid one-on-one fight. SIG TRAIETTORIA (which roughly translates from Italian to “Mr. Trajectory”) is meant to be a BATROC type character with a touch of BULLSEYE, and originally hailing from Italy.)
(6 Panels)
Panel 1: CAPTAIN AMERICA’s shield flies past SIG. TRAIETTORIA and bounces off a wall as he leaps out of the way.
SFX: Ding!
SIG. TRAIETTORIA: ma c'non è un uomo vivo…
Panel 2: SIG. TRAIETTORIA catches the shield and throws it back at CAPTAIN AMERICA as it moves behind where he was.
SIG. TRAIETTORIA: chi può outfight!
Panel 3: CAPTAIN AMERICA dodges his shield, causing it to fly behind him and bounce off a wall.
SFX: Donk!
Panel 4: CAPTAIN AMERICA catches his shield.
Panel 5: CAPTAIN AMERICA swing his shield around, causing SIG. TRAIETTORIA to hit it directly.
SFX: Thunk!
SIG. TRAIETTORIA: Ow!
Panel 6: CAPTAIN AMERICA swings his shield so that it hits SIG. TRAIETTORIA in an uppercut.
SFX: WAM!
(END PAGE)
Friday, July 29, 2011
Captain America - The Best Laid Plans - Grant McLaughlin
Thursday, July 28, 2011
Captain America - Super Weapon - Matt Duarte
Wednesday, July 27, 2011
Captain America - Lightning in a Bottle - Sime McDonald
PANEL TWO
A pained expression crosses the Leader's face.
PANEL THREE
Tight on Cap, pleading.
PANEL FOUR
On the Leader. His eyes are bulging, visibly revealing his psychosis. His hands hover above the cosmic cube machine console.
PANEL FIVE
Tight on Cap, his mouth open, yelling - -
PANEL SIX
The leader presses down on a button.
Tuesday, July 26, 2011
Captain America - One Punch - Rol Hirst
Panel One.
An underground resistance bar in Nazi-occupied France. Exterior shot. From the outside it’s little more than a shack, deep in the forests of Rethondes. There’s snow on the ground and the windows are boarded up to prevent light getting out – though enough illumination peeps through the boards to prepare us for the party inside.
BUCKY (from inside): And then – pow! Right on the jaw!
Panel Two.
Inside the bar, Bucky is regaling a group of inebriated GIs with the story of how Cap punched out Hitler. (See the cover of Captain America #1, etc.) The GIs are cheering, raising their glasses, toasting Captain America… who sits to one side of the group, looking uncomfortable. Across the bar, James Montgomery Falsworth, the original Union Jack, sits quietly watching Cap.
BUCKY: Take that, Adolph!
GIs: Hooray! Weeeooow! Right on the jaw! Sock it to him!
Panel Three.
The celebration continues and hardly anyone notices Cap leave the bar. Union Jack is still watching.
Panel Four.
Cap stands out on the porch of the shack, looking out into the dark woods, thinking. Union Jack has followed him, though he’s still off-panel here.
UNION JACK (O/P): You should have killed him while you had the chance.
Panel Five.
Cap turns to look at Falsworth, looking stern, ready for an argument.
CAP: You weren’t there, James… the opportunity wasn’t… we’re supposed to be…
UNION JACK: They hit London again last night. Six hundred people dead. Two of my uncles included.
Panel Six.
Union Jack walks away from Cap, out into the snowy forest. He doesn’t look back. Cap watches him go. He tries to argue, but he realises this isn’t the time.
CAP: James…!
UNION JACK: Still, next time, maybe when the Luftwaffe are flying over Washington...
Monday, July 25, 2011
Captain America - Making Sense of Memories - Ben Rosenthal
1. A tv studio. Steve Rogers sits on a stool, being interviewed about his time in World War II. He is on his Military uniform. Steve is not very comfortable talking about it, which can be seen in his face. He is addressing the host of the show (off panel).
STEVE ROGERS
Smell. It’s the sense that most closely links us to memory. A whiff of perfume reminding us of a girl we loved. A bakery door that smells like grandma’s kitchen. Then the smells that we will never be able to forget.
2. A close up of Steve’s face. He is recalling a memory.
STEVE ROGERS
After 64 years I can still recall it clearly.
I put it down to the odour caused by their wet field grey uniforms, mixed with their pink disinfectant and black bread that was part of their rations.
3. A shot of Steve’s hands. The stiffness of his cuffs is visible, with his hands open. His palms are facing upwards, fingers upturned. They are loose, as if his body is remembering the story as well as his memory.
STEVE ROGERS
Near the Chateau de la Londe we came across a German dug out, only recently vacated. It was constructed as a square room, cut into a steep bank of earth.
It was a complete home. Tables, chairs and bits of furniture. In the far corner was a stove. But the smell. That German smell. It was very strong. Pungent.
4. Same as Panel 1. Steve is now back to addressing our host (off panel). He is rigid, looking uncomfortable.
STEVE ROGERS
I have not smelled it since. And hope that I never will.
It has been documented that Allied troops reported a distinct odour from both German troops and their vehicles. It is unknown whether this is due to the uniform of the German soldier getting wet in the rain, or their diet. However, this smell is what helped many Allied troops locating German’s during night raids in WW2. It has been reported that this distinctive smell has not been encountered by Veterans after WW2.
Sunday, July 24, 2011
Captain America – The Onward Dirge – Ryan K Lindsay
Bucky: It’s not as crazy as it feels.
2. Cap laughs without turning around.
Cap: It feels like I’ll never get used to change.
Cap: My body, these weapons…the enemy. World’s growing at an exponential rate.
Bucky: That’s not a good thing?
Cap: For every good an equal evil will mirror.
3. Cap turns around, Bucky stands firm, he believes in this mission.
Bucky: Then we’ll always have to be better.
Cap: We’re riding a giant ice bullet.
Bucky: It’s just a ship, Cap. Pykecrete isn’t magic, it’s science.
Cap: Feels like a mistake.
Cap: …
Cap: If war is hell then why am I so damn cold.
Bucky: I don’t know, Cap.
Why Captain America?
THE PROCESS - Comic Writing Podcast
Saturday, July 23, 2011
Atomic Robo – Atomic Robo and the Problem with Clones - MK Stangeland Jr.
(6 Panels)
Panel 1: ATOMIC ROBO is an industrial area, being held upside down by the leg. Holding him is ATOMIC DINO, an evil robot built by DR. DINOSAUR. It’s an 8-and-a-half-foot tall humanoid machine of war that has an Ankylosaurus tail, a Stegosaurus back, Raptor claws on its feet, folded up Pterodactyl wings attached to the shoulders, Triceratops horns, and a Tyrannosaurus head. The design of the metal and the construction of the robot has an aesthetic similar in nature to that of ATOMIC ROBO himself.
However, DINO doesn’t have nearly the intellectual capacity as ROBO, mostly needing to take its orders from DR. DINOSUAR, who is controlling it from a different location. A wireless speaker box in DINO’s mouth allows DR. DINOSAUR to verbally annoy ROBO despite not being there.
ATOMIC ROBO: Let me guess – It’s powered by crystals?
Panel 2: ATOMIC DINO drops ROBO and swings around so that it’s tail smacks ROBO as he drops to the ground, sending him flying into a small building.
DR. DINOSAUR: ATOMIC CRYSTALS!
SFX: (From tail.) TWONK!
SFX: (From wall.) CrunCH!
Panel 3: The building collapses and falls on top of ROBO as ATOMIC DINO slowly approaches him.
DR. DINOSAUR: Far superior to your inferior mammal robot energy power!
SFX: CreeeeRACH!
Panel 4: ATOMIC ROBO punches his fist up through the rubble as he begins to pull himself out of it.
SFX: crUNKcle
ATOMIC ROBO (1): Wonderful. Just what
ATOMIC ROBO (2): (Thought balloon.) Ow.
ATOMIC ROBO (3): I need.
ATOMIC ROBO (4): (Thought balloon.) Ow.
ATOMIC ROBO (5): A badly designed prehistoric bootleg wannabe
ATOMIC ROBO (6): (Thought balloon.) $#^^&%, I think I’ve got some rubble inside of me!
ATOMIC ROBO (7): version of me running around.
Panel 5: ATOMIC ROBO has mostly pulled himself out of the collapsed building. Robo is covered in rubble, and one of his eyes is half closed as it twitches.
SFX: twitch twitch
ATOMIC ROBO: Alright, Dr. Dumbosaur! Here’s how we’re going to do this!
Panel 6: Panel is from behind ATOMIC ROBO as he runs straight at ATOMIC DINO as fast as he can.
ATOMIC ROBO: First, I’m going to smash your stupid robot so hard it’ll make the laws of science cry uncle!
(END PAGE)
Friday, July 22, 2011
Atomic Robo - Not What It Used To Be - Ryan K Lindsay
Robo: Objection, heresy.
2. The judge smashes his hammer down. Robo facepalms.
Judge Kleinfeld: You mean here say, and the court will allow it.
3. Here we see a YouTube clip of the proceedings at the CERN Collider. The panel should be framed like a YouTube clip, timer down the bottom, etc. The timer is at 2:44. We see a supervillain strapped with a bomb and holding scientists hostage.
Prosecution: Here we see an agent of E.N.T.R.O.P.Y. getting his cackle on at the Large Hadron Collider.
Agent (in the clip): Amongst other things, it would appear running an empire isn’t what it used to be.
4. Same YouTube clip but the timeline shows it's minutes later, 5:12. Robo is punching the goon down the Collider's circular corridor while also pushing a button that says 'Initiate Sequence.' Some of this setting will have been shown more earlier in the issue.
Prosecution: Undue force was used in quelling the threat endangering the lives of potentially billions of people.
Robo (in the clip): See you...round.
5. Robo stands up from his seat once more.
Robo: That's right, people, like Newton...
6. Robo holds his fist up proud, the crowd behind erupts in cheers.
Robo: I do it with force!
Judge Kleinfeld: Order, order!
Atomic Robo - Entangled - Danial Carroll
PAGE TWENTY-TWO (two panels)
PANEL ONE, INSET TOP-LEFT
Close on Robo. He looks worried. If a robot could sweat, he would be sweating.
ROBO: Come one, Robo, you've faced extradimensional creatures before...
PANEL TWO, FULL-PAGE SPLASH
Robo stands on the top of a tall building, looking out at a partially destroyed city. Amongst the buildings of the city are three identical, giant monsters. Doesn't really matter what they look like, but I'm picturing Cthulhu in my head. Robo should look tiny in comparison, near the bottom of the page. His shoulders are slumped.
ROBO (small): ... just never quantum entangled creatures.
ROBO (small): ->sigh<-
CAPTION: To Be Quantinued...
Thursday, July 21, 2011
Atomic Robo - Tau - Matt Duarte
Wednesday, July 20, 2011
Atomic Robo - Ancient Wonder - Sime McDonald
PAGE TWENTY
PANEL ONE
Tuesday, July 19, 2011
Atomic Robo - Schrödinger's Catastrophe - Rol Hirst
Panel One.
Atomic Robo and one of his soldier pals (new character, we’ll call him Grant in tribute to one of Atomic Robo’s biggest fans) are running down a long corridor in a secret research installation / evil bad guy’s lair type place.
They’re being pursued by a flying steel box with machine guns mounted on either side – it’s firing at them.
Atomic Robo: This is worse than I thought – it’s Schrödinger's Cat – and he’s armed!
Grant: He’s trying to kill us!
SFX: RATATATATATATAT!
Panel Two.
Atomic Robo and Grant duck round a corner and the flying metal box goes whizzing past.
SFX: Meooooooooow!
Atomic Robo: And if Schrödinger himself were here, I’m sure he’d postulate that either his cat will kill us… or it won’t.
Grant: You think maybe we should kill it before it solves that particular quantum dilemma?
Panel Three.
Close on Atomic Robo, looking thoughtful.
Atomic Robo: Only one problem with that – the cat might already be dead.
Grant (O/P): What now? How can it be dead--!?
Atomic Robo: There’s no way to know for sure until we can see inside that box.
Panel Four.
The flying box / Schrödinger's Cat is back – this time it’s armed with a buzz saw and firing lasers.
Atomic Robo and Grant start running again.
SFX: ZZZZZZZZZZZ!
SFX: Weeoop! Weeoop! Weeoop!
Grant: This is why I hate science.
Atomic Robo: Just keep running, I’ll figure something—
Panel Five.
Atomic Robo and Grant hit a slippery patch on the floor and go skidding. They’re still being pursued by Schrödinger's Cat… but also being observed in the foreground by dog-shaped silhouettes.
Atomic Robo: --oouuuuuuuuuutttt!
Panel Six.
Atomic Robo and Grant have come to land in a tangle of arms and legs. They’re now surrounded by enemies – not just the deadly, flying cat-in-a-box, but also a pack of slobbering mutant dogs. The dogs’ slobber is all over the floor – it’s this which caused our heroes to slip. Atomic Robo is staring at the dogs, Grant can’t see what’s happening because he’s lying face down in the tangle.
Atomic Robo: Oh great. This just gets better and better.
Grant: What is it? What is it!?
Atomic Robo: We’re not just up against Schrödinger's Cat…
Atomic Robo: We’ve also got to deal with Pavlov’s Dogs!
Monday, July 18, 2011
Atomic Robo - The Most Bitter of Enemies - Ben Rosenthal
All panels take up the width of the page. Each panel appears underneath the proceeding one.
1. We can see Atomic Robo from chest up, however he is on the far left hand side of the panel, only taking up about a third of it. The remainder of the panel is background, which I am quite happy for you to put whatever you think fits in there. It could be blank even (would certainly show that the focus should be on these two most bitter of enemies). Atomic Robo is staring intently to the right of the panel, but is facing the reader.
2. A man who is clearly a priest (your traditional black robe with the white thingy in the collar should convey it easily enough) is seen on the extreme right of the panel. Again, he takes up a third of the panel with the remainder being background. The priest is looking to the left of this panel, but like Atomic Robot is square on to the reader. He looks stern.
3. Same framing as Panel 1, with Atomic Robo not having moved much since the first panel.
4. Same framing as Panel 2, but the Priest is looking slightly concerned. Only slightly.
5. Same as Panel 4, however Atomic Robo’s hand is slapping the Priest. Hard. There’s spit and everything coming from the Priest’s mouth. It’s the greatest bitch slap ever.
Sunday, July 17, 2011
Atomic Robo - The Darkest Day - Grant McLaughlin
1 – Outside shot of Tesladyne Headquarters, aka the Empire State Building.
Why Atomic Robo?

Saturday, July 16, 2011
Thunderbolts – Turncoat - MK Stangeland Jr.
(The ‘Underbolts’ are trying to make their escape, having decided now is the proper opportunity. SHOCKER was interested in only escape, while BOOMARANG, CENTURIUS, and MR. HYDE have since decided they also want to kill TROLL and the current handlers while they’re at it. This friction between the would-be escapees has caused SHOCKER to turn on his would-be fellow escapees.
MR. HYDE is currently off in another location fighting TROLL and the Underbolts current handlers. SHOCKER has been left to fend to himself against BOOMARANG and CENTURIUS.
(8 Panels)
Panel 1: SHOCKER continues to charge at BOOMARANG, and creates a vibration wave that shatters the boomarangs that have been thrown at him.
BOOMARANG: When did you go soft, Shocker?
SHOCKER: When you guys decided to add murder and revenge to the escape itinerary!
Panel 2-4: One panel cut up into three parts, showing SHOCKER as he gets in close to BOOMARANG, misses with his first swing, hits the ground underneath BOOMARANG’s feet with a vibration wave, and then uses the loss of footing from BOOMARANG to get a solid hit in against BOOMARANG.
SHOCKER (1): What is it with you people?
SHOCKER (2): Why must there always be revenge involved?
SHOCKER (3): You know what I always hated about working with the Sinister Six?
Panel 5: SHOCKER is standing over BOOMARANG, who’s not quite out, but is on the ground, SHOCKER holds BOOMARANG by the neck of his costume, and is prepared to deliver a knockout punch. Behind him, wires can be seen approaching from the top of the panel.
SHOCKER (1): It’s always “I hate Spider-Man this!” and “Let’s kill Spider-Man” that!
SHOCKER (2): No one ever suggests anything simple like…
Panel 6: CENTURIUS wraps his hacking wires around SHOCKER’s neck and arms and pulls him into the air, intent on strangling him.
SHOCKER: *urk!*
CENTURIUS: It’s a pity your simple mind thinks that way.
Panel 7: SHOCKER uses a vibration wave to cut through the wires, freeing himself and dropping the short distance to the ground.
CENTURIUS: There’s a reason you’ve always been a third-rate member of the villain community, Mr. Schultz. You lack vision.
Panel 8 SHOCKER tries to shoot CENTURIUS with a vibration wave, but is blocked by a shield from CENTURIUS.
SHOCKER: I’ll take…*cough, cough*…take common sense over your…*cough*…‘vision’ any day!
(END PAGE)
Friday, July 15, 2011
Thunderbolts - Second Guessing - Grant McLaughlin
Thunderbolts - Pain – Ryan K Lindsay
Caption-Cage: When you’ve got indestructible skin there’s not a lot that actually scares you.
2. Cage looks across at Satanna, she doesn’t look as cocky as usual. She was scared, she only just survived.
Caption-Cage: You might fear for others but you don’t fear for yourself. Nothing can harm you.
3. Cage reaches across a hand to touch Satanna’s face.
Caption-Cage: Such power numbs you. Makes you forget pain…
Cage: You’re okay, you’re okay.
4. Cage and Satanna kiss under the hulking mass of the Man-Thing.
Caption-Cage: Forget you can cause it as well.
Thursday, July 14, 2011
Thunderbolts - A Force To Be Reckoned With - Matt Duarte
Wednesday, July 13, 2011
Thunderbolts - The Fear Lingers On - Sime McDonald
THE SUPREME SERPENT
(off-panel)
And we will use this fear to revolutionize America
into its true form!
LUKE CAGE
(off-panel / static / from Ghost’s earpiece)
Yeah…
… we got it.
CHIEF OF STAFF
Well, at least they believe we’ll eliminate this threat…
GHOST
(off-panel / static)
Ahem.
LUKE CAGE [1]
Mr. President.
LUKE CAGE [2]
The Thunderbolts are on standby, ready to engage on your command.
POTUS
I –
CHIEF OF STAFF [1]
Mr. President, I must protest! I've made my feelings on
the Thunderbolts initiative quite clear...
There must be another option, here.
CHIEF OF STAFF [2]
Sanctioning this band of – of misfits! – for an operation like this, I mean - -
Mr. President. The Avengers are scattered. Captain America is dead.
Steve Rogers has his hands full. Hell, the X-Men... they're dealing with
San Francisco .
LUKE CAGE [2]
Forget their history. My team is comprised of a teleporter, a half-demon,
a sound manipulator and a superhuman with the ability to manipulate
gravity and fire motion blasts.
We’re all you’ve got, Mr. President.
Tuesday, July 12, 2011
Thunderbolts – You Belong To Me – Rol Hirst
Panel One.
Close on Norman Osborn, looking crazy-scary as ever. He's wearing a business suit, not a Goblin outfit.
NORMAN: My name is Norman Osborn and I’m taking back my Thunderbolts.
NORMAN: In just under six minutes, I’ve already dealt with anyone who might have stood in my way.
Panel Two.
Luke Cage is shackled in the most extravagant, high tech fashion imaginable. He’s bound hand and foot, and every part of his body is restrained. He can’t even move his head. This elaborate shackling device is set inside an adamantium cage with a sign on the front that reads ‘DANGER - 10,000 gigavolts’.
CAP (Norman): Luke Cage – caged.
Panel Three.
Close on Songbird’s head and shoulders. Her head is tied back and her throat exposed. A clear plastic tube has been inserted into her throat, like a large size tracheotomy device – only far more fiendish and diabolical looking. There's a hideous alien tequila worm crawling along the tube and into her throat.
CAP (Norman): Songbird – silenced.
Panel Four.
The Fixer sits in an oversized child’s playpen, wearing an adult nappy. He’s playing with large plastic building blocks, trying to spell out the words ‘Help Me’ but all he can manage is ‘Hepl e’ – he’s holding the M block, trying to work out where he goes. He’s been non-surgically lobotomised and though he can’t even spell out his cry for help, he’s desperately aware that something is wrong.
CAP (Norman): The Fixer – fixed.
Panel Five.
Norman stands in a meeting room at Thunderbolts HQ / The Raft. He’s talking to a gathering of Thunderbolts who’ve decided to stick with him. Ghost, Moonstone, Juggernaut, Shocker, Boomerang. They’re listening to Norman spout.
A dark shadow falls over Norman as he addresses his new allies.
Norman’s head turns slightly as though he’s noticed the shadow approaching.
NORMAN: The rest of you – well, you’re smart enough to know where your future lies—
NORMAN: What’s this now?
Panel Six.
Norman turns to face Man-Thing who is reaching out a muck-encrusted hand to grab Norman’s head. Moonstone steps forward to warn Osborn of the creature’s attack, but Norman (who is facing the monster now) just grins and waits.
NORMAN: Oh, yes, the muck monster. I was waiting for you…
MOONSTONE: Careful boss – whoever knows fear, burns at the--
Panel Seven.
The others watch as Man-Thing’s hand swallows Norman’s head whole. Norman doesn’t try to resist, he just stands there laughing. The Man-Thing looks puzzled: Norman isn’t burning.
NORMAN: Yes, yes, Karla – don’t fret about that. I certainly won't.
NORMAN: Hahahahahahahahaha!
SHOCKER (to Boomerang): Man – that’s gonna seriously mess up his ‘do!
Monday, July 11, 2011
Thunderbolts - FUNderbolts - Maxy Barnard
On the creative side, I adopted a system of creating a beat every 4 panels, creating the same sort of pacing joke to joke and scene to scene as a kids show tends to lean towards, which owes itself heavily to both Thom Zahler and to many, MANY 4-koma gag manga. I feel it works effectively, and frames the jokes well, regardless of quality or set-up. So keep in mind, if panel continuity seems to jump a bit every 4 panels, it's because it IS jumping ahead scene to scene.
---------------------------------------
Page 1 - 8 Panels*
*Page note: to emphasise this as a tv show, I want to take the concept presented in other works like Love & Capes of having all of the panels the same size, to take on the appearance of the story being on a television screen.
1.1
Title card for this episode of Funderbolts. Top left we have the Thunderbolts logo, retooled to be multi-coloured and to instead read as Funderbolts. Other than that touch run wild, whilst trying to keep within the guidelines of a kids show title. Good reference cards can be found in stuff like Spongebob Squarepants or various classic Looney Tunes episodes. You know, playing up the text with a relevant frame and such.
TEXT: FUNDERBOLTS IN... A 'Shocker'ing Surprise!
1.2
Establishing shot of The Raft, done up all shiny and with a large Thunderbolts logo on the front. At the water around the base are smiling Jellyfish, swimming to and fro along the surface. The speech bubble connects to an upper window above the giant logo.
Speech Bubble(Shocker): I have to go where?!
1.3
[Scene note: We're in a break room for the Funderbolts, split into two general areas. A TV area, with a HUGE couch (made comically huge to fit the whole team, including the colossal Juggernaut) and a giant widescreen TV with an unidentifiable games console at the base of it (in true animated cartoon tradition, this must be completely different to any existing console, purely for that wonderful feeling of dodging royalties or whatever the motivation was), and a kitchen area, with basic amenities like a coffee machine, counter, fridge and microwave. The exit to the room is between these two areas.]
Two Shot¦Kitchen Area: A 'chibi' Shocker is flailing his arms comically up and down, frustrated at chibi Ghost, who is drinking coffee through a gas-mask-like/straw-like extension on his mask.
Ghost: ... The Haunted Mine.
Shocker: WHY WOULD YOU SEND ME THERE?! It's haunted! The name even says so!
1.4
Two Shot¦Kitchen Area: Ghost remains unchanged. Shocker is slumped forward, a huge sweat drop on his head and a black cloud just above him.
Ghost: ... You can take Swampy.
SFX(coffee): *sllllurp*
Shocker: But he's spooky too...
SFX(cloud): *doom*
1.5
Three Shot¦Kitchen Area+Exit: Shocker is being pushed towards the door by chibi Boomerang (you don't get more toyetic than his current design!), who is grinning widely as Shocker tries to put up a resistance. Ghost is at the edge of the shot, continuing to drink his coffee.
Boomerang: C'mon Shocker, it'll be fun! You never know what you'll find!
Shocker: THAT'S THE PROBLEM!!
SFX(coffee): *ssssip*
1.6
Three Shot¦Kitchen Area+Exit: Shocker is having the door closed on him by Boomerang, who is still sporting his huge grin. Ghost is putting his coffee down on the side, and phasing one arm through the counter.
Shocker: Don't make me go-o-ooooo!
Boomerang: Nonsense! Seeya later when you've searched the WHOLE MINE!
1.7
Three Shot¦Kitchen Area+Exit: The door is now closed, with Boomerang leaning against it and breathing a sigh of relief(and yet still grinning. Terrifying AND hard to pull off, I know). Ghost has now dived through the counter, with his legs floating up in the air.
Boomerang: Phew, he's gone.
1.8
Three Shot¦Kitchen Area+Exit: Boomerang is grinning and giving a HUGE thumbs up at Ghost, who has pulled balloons, a cake and some boxed-up presents (ribbons and everything!) up through the counter.
Boomerang: Now we can get his SURPRISE PARTY ready!
SFX(birthday stuff): *TA-DAA*