Friday, January 20, 2012

Winter Soldier – In Soviet Russia, Target Hunt You – MK Stangeland Jr.

(6 Panels)

Panel 1: WINTER SOLDIER hides behind cover somewhere in RUSSIA, weapon armed. In the background, OMEGA RED is approaching, tentacles out and ready to strike.

OMEGA RED: < Come out now and I promise not to make this more painful than it needs to be. >

WINTER SOLDIER: < Tell me how you knew I was coming and maybe I’ll comply. >

Panel 2: OMEGA RED knocks away WINTER SOLDIER’s cover with one of his tentacles. WINTER SOLDIER starts to move and brings his rifle up to aim it at OMEGA RED.

OMEGA RED: < Knew you were coming? >

Panel 3: One of OMEGA RED’s tentacles wraps itself around WINTER SOLDIER.

OMEGA RED: < I’ve been hunting you myself! >

Panel 4: WINTER SOLDIER grabs part of OMEGA RED’s tentacle with his metal ROBO-ARM OF DOOM. It starts to cause an electrical surge that starts from the hand and feeds out.

SFX: (Surge) ZxxzZ!

WINTER SOLDIER: < Is that so? >

Panel 5: The surge starts a feedback loop, which spreads out from WINTER SOLDIER’s ROBO-ARM OF DOOM and flows back to OMEGA RED, electrocuting him.

SFX: bzzzZZAAKXZ!

OMEGA RED: GUAAAAAAAH!

Panel 6: WINTER SOLDIER stands over a half-unconscious OMEGA RED. He has a weapon pointed down at OMEGA RED, ready to kill him if he tries anything.

WINTER SOLDIER: < Looks like I might have a reason not to kill you yet after all. >

(END PAGE)

7 comments:

  1. Mk the Dialogue seems to have not posted with the rest of the script? Any chance of a repost?

    However even without the dialogue the action reads really well. Its a fun one on one action movie type of battle with a cool use of winter soldiers robotic arm.

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  2. A nice action page with an intriguing hook. You give good sfx too, MK.

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  3. Love the sfx, MK. It's something that I always struggle with and you nail it here, providing an excellent complement to the action you've set up here. Nice.

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  4. Loooooove the dialogue here. For me, it reads in semi-broken English. I don't know why, but I really enjoy that.

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  5. @ Grant: As far as SFX go, I tend to go about it imagining what I think something should sound like, and then try to spell the sounds out to make a quasi-onomatopoeia out of it.

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  6. Nice tip on SFX. I'll keep that advice in mind.

    I actually liked the version without the dialogue.

    But I'm weird. Solid page!

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