Square page split into 5 equal sized horizontal tiers.
All figures in black silhouette.
One wide Panel
Flat perspective side view shot of a long alleyway. (The bottom line of the panel is the ground, we just see the wall, bins, boarded up doors, etc, in the bkg)
In full figure silhouette on the left of the frame we see Kate Bishop. She holds a bow but it is lowered.
On the right side of the panel, again in silhouette, we see a male figure, starting to run away from Kate.
Kate: [symbol – A running stickman inside a red circle with a line through it. i.e. “Don’t Run”]
Split into two panels with a vertical split in the centre. (Include a thin gutter between panels).
Bkg is the same as the first half of p1.1
Kate stands ready to fire her bow.
Kate: [symbol – an arrow]
The background on this panel has progressed from the right half of 1.1, but some of the same background should be visible for continuity (think like a scrolling platform game).
The figure is now in full run.
This tier is split into three panels, the centre panel is square.
Same bkg as p2.1
Kate has released the bowstring.
A black arrow in centre frame.
The bkg is in motion blur.
The bkg has progressed further again from P2.2
The figure is sprinting.
Split into two equal panels, as with tier 2
Kate is calmly walking forward. Progress the bkg a small bit.
Bkg progressed further.
The arrow has struck the figure in the shoulder. We see the point of impact – he has been pushed forward by the force and lost his footing.
One wide panel.
The right side bkg should be the same as P4.2
Kate walks towards the fallen figure who sits on the ground. The arrow sticks out from his shoulder. He holds out an arm in defence.
Figure: [symbol – a fist inside a red circle with a line through it]