Sunday, April 6, 2014

Why Rat Queens?


I was a D&D kid. Heck I'm still a D&D kid. I've always had a huge amount of love for classic sword and sorcery fantasy. Warriors and wizards doing battle with monstrous creatures and fiendish bandits. D&D got me into storytelling.



At the time I didn't realise it but it was the making up stories bit that I always loved about the game. Don't get me wrong, rolling at d20 and hitting the 18+ you need to fell the Orge, save the day and bag yourself the magic sword was thrilling, but being the Dungeon Master was always the greatest thrill. Weaving a narrative so exciting and compelling that the band of adventures couldn't resist pushing further into the ice mines to discover what the strange echoing voice they could hear was. Or how they couldn't help but fall for the lies of the beautiful maiden who had sent them on the foolish quest in the first place. Every roll of the dice was like a turn of the page, and I got to decide what they saw next.



Playing games when I ten turned me into a storyteller, now fifteen years later I'm still telling stories.



This week I want to get back to my roots, and thanks to Kurtis J Wiebe and Roc Upchurch I have the perfect excuse.

In Rat Queens, this magically duo have grabbed everything I remember so fondly from those hours of rolling dice and created a comic book series that makes ten year old me excited about storytelling all over again.



Rat Queens is my D&D memories all grown up and ready to kick some ass. 

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