. . . because Grendel
by Matt Wagner is how I discovered that there were comic books made by folks
other than Marvel and DC – and that they were incredible!
For those unfamiliar with the opus that is Grendel,
here’s a 30,000 foot view:
To paraphrase the title’s creator, Grendel is a study
of the nature of aggression. It begins
with a single man, Hunter Rose, chronicling his rise to reign over a criminal
empire in Devil by the Deed, then goes on to tell the tales of others whose
lives were impacted by the force that is Grendel, taking readers through an
epic journey ultimately concluding in the 26th century and a world
where the nature of aggression has become the nature of man.
But to me, a kid with aspirations of creating comic books in
the late 1980’s, Grendel was so much more. Wagner’s vision of where a comic could take
the reader, and the way he built upon a singular premise, impacted me in a very
visceral way. The scope of the story was
something I had never seen before, at least not in “Big Two” comic books, stuck
in perpetual second act story telling. I
was reading graphic literature, each arc having a beginning, middle and end, feeding
into the larger narrative.
Originally, in Comico Primer #2, (and what a happy
day it was when I finally found a copy at a comic shop in who-knows-where), the
initial three issue Grendel series and then when he published the art
deco gorgeousness of Devil by the Deed as a back-up in Mage,
Wagner handled the art for his creation.
When the Grendel regular series debuted from Comico, he was focusing
on writing and the art was handled by the Pander Brothers. The Pander Brothers would be the first of an
all-star line-up of artists, including Bernie Mireault, Tim Sale, John K.
Snyder III, Jay Geldhof and Wagner himself.
I remember being initially disappointed that Wagner wasn’t drawing the
regular series, but that disappointment turned to wonder as I saw how the
different art teams brought a personality unique to the story and how Wagner
wrote to the artistic strength of each collaborator. As opposed to a “Grendel house style”,
each arc was, and still is, alive with the vision of the artist intertwining with
the goal of Wagner’s story, a marriage of words and pictures that epitomizes
what true collaboration can create.
I had the pleasure of meeting Matt Wagner at New York Comic
Con a few years ago. I waited in line,
shook his hand, and said “thank you.”
So “Why Grendel?”
Because if Frank Miller’s Batman: The Dark Knight Returns is the
reason I love to write comics, Matt Wagner’s Grendel is the reason I love
to write independent comics.
I haven't read Grendel, so forgive me if this is a bit fresh. I've been meaning too, but so many comics so little time. Fortunately, I have my whole life. The school year has started so I borrowed a page from an essay my students LOVE to write--on killing their first buck. (I teach at an environmental science, hospitality, culinary, and forestry college in the Adirondacks so I went a little crazy here.)
ReplyDelete“The Adirondacks”
PAGE ONE.
1.1: One-third panel of a dense forest with over-grown paths and everything else is bush, trees, and overwhelming. It is strait up, dense, forest.
NO DIALOGUE.
1.2: TITLE PANEL: Black with location caption and titles, credits, etc.
CAP/TITLE: The Adirondacks.
STORYTELLERS: ...and David Press
PRESENTED IN GLORIOUS NINE PANEL GRID.
1.3: Back to the 1/3 panel and the woods. A BOW HUNTER [1] steps out of the heavily wooded area. He’s dressed head-to-toe in camouflage. It looks like he just materialized from a trunk of a tree.
CAP [Narration]: The experience left an indelible mark on me…
1.4: Close on the edge of the HUNTER’S CROSSBOW: the arrow releasing from it. The arrow has red tips on its feathers.
CAP: …was when I shot my first buck.
1.5: Another ARROW shoots out of this panel. This arrow has, let’s say, green tips. From this perspective, on the second tier, both arrows are shooting at each other—into the gutter. Maybe I’m reading too much into this or over-explaining but I think that’s kind of cool…
SFX: Thwwwp!
1.6: The arrows end up in the neck of a BUCK.
SFX: Thunk!
BUCK: AAAAHCCC
1.7: Booted feet stand on either side of the BUCK. It’s still alive—struggling for air.
BOW 1 [O.P, ON THE LEFT]: Who get it?
BOW 2 [O.P, OPPOSITE]: I did.
1.8: They’re looking up at each other. BOW 1 has scruff on his face—a boy trying to be a man--and a lot of pock marks on his face, covered in camouflage. BOW 2 wears neon orange and a Carhart camo hat that displays the GRENDEL logo on it.
BOW 1: It’s still alive.
BOW 2: --Put it out of its misery.
1.9: BOW 1 has a stone over his head, a trail of BLOOD follows in an upward arc.
BOW 2 [O.P.]: Yeah, bud!
I will readily admit to being rather unfamiliar with Grendel myself, but I do like the overall thrust of this page. I dig the idea of the Grendel-esque figure encouraging some more visceral violence - strikes me as pretty effective. I would personally leave that final panel without dialogue though, as I think the moment speaks for itself.
ReplyDeleteAlso, I recognize that posting into the comments isn't always the perfect process, but do note you have a couple of typos in your dialogue (between panels 3 and 4 and panel 7) that distract from the reading a bit.
Solid page though.
Hi Grant,
DeleteThanks for your thoughts, but yeah those are not typos. They're intentional. I suppose I could have capped them to show that, but considering how people--especially the kinds of characters these folks are--talk around here, having poor grammar and even worse speaking skills is the norm.