Page 1 – (9 Panels)
Layout is a traditional
9-Panel grid, which the reader will read like a backwards “S”, as follows: Top
Row – Panel 1.1, 1.2 and 1.3; Middle Row – Panel 1.6, 1.5 and 1.4; Bottom Row –
Panel 1.7, 1.8 and 1.9. Each panel will
also have its corresponding reading order (1, 2, 3 etc.) written in one of the
corners, old-school style.
1.1: Interior, Nemo’s bedroom, night. Nemo is asleep, dreaming away. A night sky filled with stars is visible out
his window.
Silent Panel
1.2: Same as Panel
1.1, only now Nemo’s “dream-self” is floating out of his corporeal frame
and gliding across the gutter into Panel 1.3.
Silent Panel
1.3: Exterior, night, the Castle of the Dream
King, Morpheus from the classic Neil Gaiman series The Sandman. The remainder of the story takes place in the
Dreaming. This panel contains the top
half of the castle, the bottom half in Panel
1.4. The top half of Nemo is in this
panel, floating over from Panel 1.2. He’s also falling through the gutter that
separates Panel 1.3 and Panel 1.4, drawing the reader’s eye
down.
Silent Panel
1.4: The bottom half the Castle of the Dream King from
Panel 1.3, Nemo’s bottom half about
to land, coming over from Panel 1.3.
Morpheus (caption): I have called you many times, Little
One.
1.5: Morpheus, Dream of the Endless, standing at
the beginning of a path, a swirling geometry of bricks like the start of the “Yellow
Brick Road” in The Wizard of Oz.
He is regal, wearing a dark tattered cloak, his hands resting at his
sides. Nemo is approaching him from the
right, the path trailing off to the left.
Morpheus: And I know you heard my summons. Your gifts are too powerful for you to not
have been alerted.
Nemo: But why do you need me, Sir?
1.6: The continuation of the path from Panel 1.6, Nemo and Morpheus walking across
the gutter to the remainder and end of the path Panel 1.7.
Morpheus: You live in a world of miracles, and thus dreams
have become too commonplace. Every moment
of your life has become a waking dream.
Morpheus: When you walk into my world, into my kingdom,
you are no longer impressed.
Nemo: What does that mean? “Impressed”?
1.7: The end of the path from Panel 1.6. Unlike the start
in Panel 1.5, the path ends
abruptly, the bricks overgrown and taken over by the grass. The bottom halves of Nemo and Morpheus are walking
the path, approaching the end, coming over from Panel 1.6.
Morpheus: You no longer believe in magic, Nemo. Would you like to remember?
Nemo: I sure would!
1.8: What waits at the end of the path - the
Corinthian! The Corinthian stands,
dapper in a beige linen suit, hair slicked back. He is holding his sunglasses in his hand,
revealing his tooth lined eye sockets. All
three mouths are smiling. Morpheus
stands in the foreground, beckoning Nemo to go toward the Corinthian.
Morpheus: Then you must become a nightmare.
1.9: Nemo, tiny, floating into the open mouth-eye
of the Corinthian. He will be consumed
and become the new Corinthian, a being made out of nightmare-stuff.
Morpheus (caption): I believe you know the Corinthian.
As soon as Dream showed up, I was hoping, HOPING, that this would veer into horror, and it does not disappoint. I would love to know how Nemo becomes the new Corinthian, considering how pivotal of a character he was in the Sandman series...Very intrigued, Derek...
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