(For the record – No,
I do not intend on using this as the basis for any future Baker & Grodd bits
I write, it’s just a thematic one-off.)
(6 Panels)
Panel 1: ANIMAL MAN is outside a dimly lit cell
inside a prison for super criminals. He gives the wall next to the cell a
knock.
SFX: nuk nuk nuk
ANIMAL MAN (1): Knock-knock!
ANIMAL MAN (2): This is your wake-up call.
Panel 2: A hint of GORILLA GRODD can be seen peering
out from the darkness of the cell.
GRODD: grrrr…
ANIMAL MAN: There you are, big guy.
Panel 3: ANIMAL MAN looks into the cell, where GRODD
is still mostly hiding in the darkness of his cell, giving him a dark and scary
appearance.
ANIMAL MAN (1): No need to play dumb, Grodd.
ANIMAL MAN (2): I’ve been very well informed about how smart
you are.
ANIMAL MAN (3): Maybe even too smart for your own good.
Panel 4: GRODD continues to skulk in the darkness of
his cell.
GRODD (1): Ha.
GRODD (2): What would a human weakling know about true
intelligence?
Panel 5: ANIMAL MAN and GRODD look at each other
through the cell viewport.
ANIMAL MAN (1): Aw - You wound me, Grodd.
ANIMAL MAN (2): See, they tell me you’re a criminal
mastermind, and probably only avoided real punishment because they have no idea
how to put a Gorilla on trial.
Panel 6: ANIMAL MAN looks happily ready to take on a
challenge – perhaps disturbingly so.
ANIMAL MAN (1): You ask me?
ANIMAL MAN (2): I think you just need an attitude
adjustment, Grodd.
(End Page)
Oh, I get it--it's a reboot of the knock-knock joke.
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ReplyDeleteHa ha. This was really fun to read immediately after all your previous Baker and Grodd scripts. Works as a prequel AND a reboot.
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