Wednesday, June 1, 2016

Reboot – The Declassified Adventures of Baker & Grodd – MK Stangeland, Jr.

(For the record – No, I do not intend on using this as the basis for any future Baker & Grodd bits I write, it’s just a thematic one-off.)

(6 Panels)

Panel 1: ANIMAL MAN is outside a dimly lit cell inside a prison for super criminals. He gives the wall next to the cell a knock.

SFX: nuk nuk nuk

ANIMAL MAN (1): Knock-knock!

ANIMAL MAN (2): This is your wake-up call.

Panel 2: A hint of GORILLA GRODD can be seen peering out from the darkness of the cell.

GRODD: grrrr…

ANIMAL MAN: There you are, big guy.

Panel 3: ANIMAL MAN looks into the cell, where GRODD is still mostly hiding in the darkness of his cell, giving him a dark and scary appearance.

ANIMAL MAN (1): No need to play dumb, Grodd.

ANIMAL MAN (2): I’ve been very well informed about how smart you are.

ANIMAL MAN (3): Maybe even too smart for your own good.

Panel 4: GRODD continues to skulk in the darkness of his cell.

GRODD (1): Ha.

GRODD (2): What would a human weakling know about true intelligence?

Panel 5: ANIMAL MAN and GRODD look at each other through the cell viewport.

ANIMAL MAN (1): Aw - You wound me, Grodd.

ANIMAL MAN (2): See, they tell me you’re a criminal mastermind, and probably only avoided real punishment because they have no idea how to put a Gorilla on trial.

Panel 6: ANIMAL MAN looks happily ready to take on a challenge – perhaps disturbingly so.

ANIMAL MAN (1): You ask me?

ANIMAL MAN (2): I think you just need an attitude adjustment, Grodd.


(End Page)

3 comments:

  1. Oh, I get it--it's a reboot of the knock-knock joke.

    ReplyDelete
  2. This comment has been removed by the author.

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    Replies
    1. Ha ha. This was really fun to read immediately after all your previous Baker and Grodd scripts. Works as a prequel AND a reboot.

      Delete

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