Wednesday, June 1, 2016

Reboot – The Declassified Adventures of Baker & Grodd – MK Stangeland, Jr.

(For the record – No, I do not intend on using this as the basis for any future Baker & Grodd bits I write, it’s just a thematic one-off.)

(6 Panels)

Panel 1: ANIMAL MAN is outside a dimly lit cell inside a prison for super criminals. He gives the wall next to the cell a knock.

SFX: nuk nuk nuk

ANIMAL MAN (1): Knock-knock!

ANIMAL MAN (2): This is your wake-up call.

Panel 2: A hint of GORILLA GRODD can be seen peering out from the darkness of the cell.

GRODD: grrrr…

ANIMAL MAN: There you are, big guy.

Panel 3: ANIMAL MAN looks into the cell, where GRODD is still mostly hiding in the darkness of his cell, giving him a dark and scary appearance.

ANIMAL MAN (1): No need to play dumb, Grodd.

ANIMAL MAN (2): I’ve been very well informed about how smart you are.

ANIMAL MAN (3): Maybe even too smart for your own good.

Panel 4: GRODD continues to skulk in the darkness of his cell.

GRODD (1): Ha.

GRODD (2): What would a human weakling know about true intelligence?

Panel 5: ANIMAL MAN and GRODD look at each other through the cell viewport.

ANIMAL MAN (1): Aw - You wound me, Grodd.

ANIMAL MAN (2): See, they tell me you’re a criminal mastermind, and probably only avoided real punishment because they have no idea how to put a Gorilla on trial.

Panel 6: ANIMAL MAN looks happily ready to take on a challenge – perhaps disturbingly so.

ANIMAL MAN (1): You ask me?

ANIMAL MAN (2): I think you just need an attitude adjustment, Grodd.

(End Page)


  1. Oh, I get it--it's a reboot of the knock-knock joke.

  2. This comment has been removed by the author.

    1. Ha ha. This was really fun to read immediately after all your previous Baker and Grodd scripts. Works as a prequel AND a reboot.


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